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ImagineFX (April 2016)

To be able to increase your electronic and standard portray talents and perception, or simply browse the very best electronic art from world wide, an ImagineFX journal subscription is for you

Game Programming Golden Rules - Brownlow

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Extra info for ImagineFX (April 2016)

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The bigger the gun, though, the bigger the flash, so with things like mounted weapons you should be painting it pretty huge. Once you’re happy with the main shape, flatten it, copy it, then use Filter>Gaussian Blur to create a light halo effect. Adjust the Opacity of the layer to keep things as subtle as you like. Artist’s secretto colour From core the core is generally less saturated, but having that transition from white to colorful makes the image feel more intense. use a color layer to experiment with dif ferent hues and see what works.

I want to show off the torn edges to enhance the aged look of the fabric. I quickly paint the key fabric folds, following my line art and adding tears to the fabrics. I also want the cloak to look almost like silk so that it floats around my character. To achieve this effect I add more colour variations and tiny folds everywhere. I use a custom brush to paint and sketch because I need to have a lot of texture to make this element look convincing. At this point the character needs to be brought to life.

Is it a clean, shiny apple of a future, where everything is eggshell coloured and looks a bit like it’s made of, well, eggshell? Or is it more a grim, gritty dystopia where modern technology feels more like a strange Frankenstein of older parts scavenged and assembled by survivalists? Your diving gear’s design will tell that story, whether you want it to or not. Beyond just reinforcing the narrative, you also want the outfit to look appealing and original. If it fits the adjectives, then the thumbnail stays.

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